Silverlion Studios

"For a roaring good time!"


Products

Silverlion Products


Hearts & Souls

Hearts & Souls is a complete superhero role-playing game that takes you back to the comic books. Its “Drive” based system makes the reason your character is a hero more important to success than stats and dice.

Print edition available now!

Just click the cover!

Hearts and Souls

6″ x 9″ 133 page B&W hardcover. Only $25.00 USD – Get your copy now!

Hearts & Souls also available as a PDF from your finer electronic game distributors.

What is “Drive”?

It is a way to answer the question: Why are you a hero? So why would you do it?

Were your parents murdered callously for some unscrupulous criminal to get his hands on their enormous wealth?

Do you feel responsible for powers beyond your fellow man?

Choose a drive, make it what matters, and be a hero.

Hearts & Souls Downloads

Discussion

Join the Hearts & Souls mailing list here.

High Valor

High Valor - Final Encounter

“The weight of the world is upon your shoulders my son, we the last born children of the dream. Even now, the darkness gathers. The Fane-lords have not relented in their desire to see us broken again by their lashes and yoked to their rule. The Black Gate trembles and cracks. Soon, we will be all that stands between the Fane and man. Now is the time that the valor of few will decide the fate of legions.”

-Vilotr, Knight of the Veil to his protégé Squire Kaledraes

High Valor is out in PDF!  Click here.

Preview

Preview 2

Player Character Sheet

Demonic Fane-Lords rule a blasphemous empire to the east beyond the Black Gate.

The western Free Kingdoms gather under the Banner of the White Stag.

Southern duchies threaten to rebel against a bastard-born High King.

The Black Gate named Daralgul, which once held back the greatest of evils, has fallen.

Vast forests, sweeping plains, and mountain valleys hide the Sidda, the People of the Dream.

Rolling hills, carefully plotted farm estates and mountain holds are the demense of the Dvegr. A people whose hearts are steel and bones are stone.

The Fomoradgh, kin to vicious trolls, throw their lot with mankind against their former masters the Fane.

Where fierce magics were once unleashed, tainted bloodlines of mankind give birth to the Sidhain, the elf-touched.


“Where will you take a stand?”

High Valor is available in PDF for $12.95USD

Welcome brave and valorous hearts!

High Valor is in layout!

It should be available very soon.

High Valor Cover Art

HIGH VALOR COVER ART

In Media Res

In the Middle of Things:

This category is to announce projects in the works as opposed to nearly finished. Playtesting for these products is likely to still be ongoing so you’re welcome to submit applications!

Apply here for playtesting opportunities.

For Immediate Release

Silver Lion Studios announces:

DERELICT DELVERS

What if the fathers of D&D and founders of role-playing had created a Science Fiction RPG first? Spinning this “What if?” scenario out has become something familiar but also strange and wonderful. Derelict Delvers! Explore strange new worlds, invade ruins of the Ancients! Kill things and take their stuff…in space!

EMPIRE OF NIGHT (E.o.N)

The Eschaton Stigmata opened, a bleeding red maw to what may be hell itself.  Every moon in the galaxy red-shifted for a moment, and the suns dimmed as if something spread around them, a dark nebula throughout the Milky Way. Ships long thought lost in the jumps between stars were regurgitated into real space.  All but one vessel seemed empty, dead, no crews survived.  It wasn’t until later we knew them as heralds of the coming war. Ships haunted by the tormented that echoed within their wires, within their hulls. The survivor was mad. Warning us. We did not listen. The Empire of Night was real. Dark things that skittered. Black things that were thought mere myth. Demons that wore human skin as masks, and monsters we’d told ourselves were never real, had returned. We were foolish. We’d forsaken real science for popular media-spun truths. We’d forsaken faith for the worship of our own glories.  The Empire had won before it started. Yet a few defiant souls still stand.  Whispers passed amongst the trusted, anonymous text spun out on the net. Earth is lost, a graveyard of ruin. a sanctuary for monsters. Yet humanity, remains. Spread across the stars, we mourn the dead. We fight the last war for humankind. We are the Redeeming Dawn.

VAST FRONTIERS

The war of Sovereignty left many veterans on both sides scarred, tired and without direction.  The Corporations won and Earth is their playground. You are an ex-veteran seeking new opportunities, new directions; yet old habits die hard.  You’ve only one real choice:  be a  gunslinger! Climb inside a cast-off 13′ foot tall,  multi-ton mecha that was once used to maintain the Line, but now retro-fitted for combat.   Be quick or be dead.  Make your own law in the wilds of the Vast Frontiers!

WYRDWALKERS

The gods are dead. Ragnarok has come and left a terrible fimbulvetr behind. The ice-burdened survivors battle for wealth, lust, and power in rune-laden, fate-powered mecha.

A Post-Ragnarok Mecha RPG.